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Andrew Lauricella
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    • Capstone - DAD Website
    • Storkbot
    • Code Compiler
    • Pacman AI
    • Ford-Fulkerson Max Flow
    • 4-bit CPU
    • Multi-Threading
  • README
  • Contact me
Andrew Lauricella
  • Home
  • Resume
  • My works
    • Capstone - DAD Website
    • Storkbot
    • Code Compiler
    • Pacman AI
    • Ford-Fulkerson Max Flow
    • 4-bit CPU
    • Multi-Threading
  • README
  • Contact me
  • More
    • Home
    • Resume
    • My works
      • Capstone - DAD Website
      • Storkbot
      • Code Compiler
      • Pacman AI
      • Ford-Fulkerson Max Flow
      • 4-bit CPU
      • Multi-Threading
    • README
    • Contact me

Pacman AI

Notes About Pacman Heuristics

  • Utilizes a light AI algorithm to clear pellets from a game world while avoiding spooky ghosts.

  • Employs Depth/Breadth First, Uniform Cost, and A* search algorithms to determine the optimal path for pellet removal that will subsequently maximize Pacman's score.

  • Disclaimer: This is a snippet of the final program, as much of the code is provided, and is to not be distributed in whole

GitHub - ovr9000storks/Python-AI-Heuristics: This is a Python snippet of an AI-based algorithm to eat all of the dots in the Pacman world and avoid the ghostsThis is a Python snippet of an AI-based algorithm to eat all of the dots in the Pacman world and avoid the ghosts - GitHub - ovr9000storks/Python-AI-Heuristics: This is a Python snippet of an AI-ba...
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